John Byrne
  • About
    • Animation CV
    • Architecture CV
  • Production Design/Layout
  • Storyboard
    • Donkey Xote Storyboard 1
    • Donkey Xote Storyboard 2
    • All Dogs 2 Storyboard 1
    • All Dogs 2 Storyboard 2
    • Duck Ugly Storyboard 1
    • Duck Ugly Storyboard 2
    • Duck Ugly Storyboard 3
    • Duck Ugly Storyboards
    • Duck Ugly Storyboard 4
    • Peter Rabbit Storyboard Revisions
    • Bob the Builder Storyboard Revisions
    • Bubblebath Bay Storyboard
    • Asterix Storyboard
    • La La Loopsie Storyboard 1
    • Walt Disney Tarzan Workbook
    • Don Bluth American Tail Storyboard test
    • Stinky & Dirty Storyboard Revisions
  • Modelling /Animation
  • Painting
  • Architecture
  • Squid Project
    • Proposed Expedition >
      • Historic Flying Squid Sightings
    • Sighting, Theory & Academic reaction

3D Design, Modelling and Animation

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Brown Bag Films Stinky & Dirty Show

Designed and modelled props using Maya
© Brown Bag Films

Walt Disney Feature Animation, Burbank, Tarzan

Designed, modelled and animated props and created camera moves using Alias|Wavefront.
Tarzan image © Disney

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Valiant,  Walt Disney released Vanguard Animation CG feature.

Props and sets I designed and modelled using Maya.
Below, production design and the modeller's statue of Nelson and a new statue I re-modelled from it.

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Scanline, Munich. CGI feature Lissi und Der Wilde Kaiser

For set designs I built models using Maya as a design tool. Lissi image © Scanline
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MGM, Los Angeles. All Dogs 2

Designed modelled & animated streetcar using Softimage.
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Don Bluth, Ireland. Pebble & the Penguin.

Modelled & animated characters & props & created camera moves using Softimage.
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Personal projects, architectural and character modelling using Maya 

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Project for M.A. in Computer Animation & Visualisation, Bournemouth University

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Modelled and animated using the Pascal like programming language CGAL. For the 1993 degree programming was required for all purposes; rotations, translations, scaling, lighting.
The intent in programming the animation was to achieve traditional animation-like squash and stretch.
My original storyboard concept design, above, was painted by Maeve McCarthy, RHA. Opposite stills from my student film.
Below, animation from it and from Don Bluth's A Troll in Central Park.

To view please click on the arrows.

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2D Key animation,  Don Bluth's a Troll in Central Park

Character animaton using live action reference.
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